

For the final version, I replaced the seamless texture with a fractal one. The feature scale for the density fractal is also 1/10 th as large as the default.Īfter playing around with different camera locations, I realized that the seamless texture for the lava lake can look bad when viewed from a distance due to the repeating nature of the texture. I used a Cumulus layer with the color set rather dark and the density dialed down quite low. Now for the final touch, the Abyss would not be complete without some smoke. For the lake shader, I used a seamless lava texture as the luminosity image from. I added a generated heightfield, used a vertical adjust to multiply the height by -1 (so that it becomes a depression) and added a lake over the same spot.

It just wouldn’t be the Abyss without some Lava. FrankB’s Advanced Cracks is just the ticket. A sparse population of each of the three types gives just the desired look. Give the Cracks node a more hellish color Then just imported in my own scene and hooked up the same way it’s hooked up in the sample from the forum. A little research on the Planetside forums turned up just the ticket: I marked all of the nodes in the Advanced Cracks group and exported as a clip file
#Terragen forums cracked
It feels like the Abyss needs a cracked floor. Let’s change that color to Fire Engine Redįor a darker horizon, make the Haze horizon colour a darker shade of grey. TG2 re-creates that appearance in the Atmosphere section using the Bluesky Horizon Color Remember me Not recommended on shared computers. The Earth’s sky appears blue because our atmosphere scatters blue photons. I havent done this sort of thing for a while, and I havent seen anyone post any Terragen for a while, either. Here’s a preview of the final productįor the land, I created a standard fractal heightmap in the background for higher hills and a fractal heightmap in the foreground for the main part of the scene, with the Feature scale reduced to 200 from the default 2000. This tutorial is a walkthrough of how I re-created that place in TG2. My upcoming roll playing game session involves the Abyss.
